]>
Commit | Line | Data |
---|---|---|
1 | using System; | |
2 | using System.Collections.Generic; | |
3 | using System.Linq; | |
4 | using System.Text; | |
5 | using Microsoft.Xna.Framework; | |
6 | using Microsoft.Xna.Framework.Graphics; | |
7 | ||
8 | namespace SuperPolarity | |
9 | { | |
10 | class Ship : Actor | |
11 | { | |
12 | public enum Polarity : byte { Negative, Positive, Neutral }; | |
13 | ||
14 | protected uint HP; | |
15 | protected Polarity CurrentPolarity; | |
16 | ||
17 | public void SwitchPolarity() | |
18 | { | |
19 | if (CurrentPolarity == Polarity.Positive) | |
20 | { | |
21 | CurrentPolarity = Polarity.Negative; | |
22 | } | |
23 | else | |
24 | { | |
25 | CurrentPolarity = Polarity.Positive; | |
26 | } | |
27 | } | |
28 | ||
29 | public void SetPolarity(Polarity newPolarity) | |
30 | { | |
31 | CurrentPolarity = newPolarity; | |
32 | } | |
33 | ||
34 | public virtual void Shoot() | |
35 | { | |
36 | } | |
37 | } | |
38 | } |